Thursday, March 18, 2021

Two from the Fiend Folio

I've been playing a lot of Dungeon Crawl Classics recently. And I found there's not a lot of monsters for the referees. The creator Joseph Goodman said once that he wants referees/DMs to create their own monsters.

Like a lot of you, I tend to be a lazy DM. So here's some monsters to help along the way. These two were in the AD&D First Edition Fiend Folio as well as Barrow Maze in Labyrinth Lord format. I'm thinking of running Barrowmaze in my DCC game and I decided to convert them. They're based off the versions from the Pathfinder System Reference Document.

So please enjoy...
Huecuva Init +1; Atk touch +1 melee (1d6); AC 14; HD 2d12; hp 14; MV 30'; Act 1d20; SP half damage from non-magical weapons or non-silvered weapons, illusion of humanity, infravision 60', undead; SP disease (DC 14 Fort Save); SV Fort +0, Ref +0, Will +3; AL C

Hecuva's are the risen corpses of heretical clerics who blasphemed and repudiated their deities before encountering death. emporarily lose If a hecuva's attack is successful the creature takes 1d6 damage and must make a DC 14 Fort Save or suffer an additional 1d4 temporary Strength and Stamina damage.

A huecuva can cast an illusion that causes it to appear as the person it was in life. The illusion is complete visual and auditory. The huecuva can reveal his true form if it so wishes. A creature can make a DC 11 Will check to disbelieve.

Coffer Corpse Init +1; Atk slam +2 melee (1d4); AC 12; HD 2d12; hp 14; MV 20'; Act 1d20; SP deceitful death, fear (DC 12 Will save), grip, half damage from non-magical weapons or non-silvered weapons, infravision 60', undead; SV Fort +0, Ref +0, Will +3; AL C

If the coffer corpse hits with it's slam attack, it automatically grips the creature tightly around the throat. The creature is grappled and cannot attack unless it spends the next round struggling and succeeds on an opposed Strength check. The character also cannot speak or cast spells. On its turn, if the coffer corpse wins the Strength check, it chokes the same target for an automatic 1d4 points of damage.

When the coffer corpse is hit for 6 or more points of damage it falls to the ground, seemingly destroyed. If it has fastened its death grip on a victim, it releases its hold when it falls. On its next turn, the coffer corpse rises again as if reanimated, triggering its fear ability.


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1 comment:

  1. DCC is perfect for an expansive catalog of undead and demons.

    ReplyDelete