Like a lot of gamers I was excited for the release of 5th edition Dungeons & Dragons last year. The reviews have been fantastic. I've always been a fan of the numerous settings of 2nd edition Dungeons & Dragons too. I find older editions are easily convertible to 5th edition. There weren't a lot of Ravenloft creatures in the Monster Manual. So here's a creature from the Ravenloft Monstrous Compendium Appendix III.
Bakhna Rakhna
Small humanoid (goblinoid), Neutral evil
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AC 14 (leather)
HP 7 (d6)
Speed 30 ft
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STR 12 (+1) DEX 15 (+2) CON 10 (+0) INT 10 (+0)WIS 10 (+0) CHA 10(+0)
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Skills Perception +2, Stealth +8
Damage Immunities poison
Senses Darkvision 60 ft. Passive Perception 12
Languages Common, Goblin
Challenge 1/2 (100 XP)
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Sunlight sensitivity. While in sunlight the bakhna rakhna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Inate Spellcasting. The Bakhna Rakhna spellcasting ability is Charisma (spell save DC 11). The Bakhna Rakhna can innately cast the following spells, requiring no material
components:
3/ day Passwall
2/day silence
Jungle Camouflage. The Bakhna Rakhna has advantage on Dexterity
(Stealth) checks made to hide in jungle terrain
Actions
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Dagger. Melee Weapon Attack +4 to hit, reach 5ft., one target. Hit 4 (1d4+2) piercing damage. The target must make a DC 11 Constitution saving throw or take 7 (3d4) poison damage) or half as much on a successful one.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The target must make a DC 11 Constitution saving throw or take 7 (3d4) poison damage) or half as much on a successful one.
These small jungle creatures look like albino goblins and lurk in jungles. They are known for magic abilities and poisoned weapons.
I hope to add more 5e conversions from 2e in the coming weeks. Let me know what you think! I'm qstor2 on Twitter btw.
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Nice work!
ReplyDeletethanks!
DeleteNice, another creature for my collection! One question though, how did you calculate it's Stealth Modifier as a +8? Did you just give it that? The only thing I can think of is giving it Expertise in Stealth, which is DEXMod+2xProf making it a +6 (and that's what I'll use most likely, combined with the Jungle Camouflage it should be enough for a CR:1/2 monster).
ReplyDeleteAnyway, thank you for sharing it!
Ooh, and now I know exactly where to use them! I can't thank you enough!
Delete